02.07.2020

Gladiator L2 skills. LA2: Gladiators. Gladiator class guide


In short, this is not a guide, but just an indication of how and whom to kill =)))

ARCHERS: Crossbowman, Hawk, Silver Ranger, Phantom Ranger

This is a mess. First of all, we throw Sonic Blaster (SB), then immediately Sonic (CC). then we cut in Sonic Move (CM) and make a combination of Triple Sonic Slash + Double Sonic Slash (TSS + DSS). All the archer is dead. The only restriction is to shoot down the HP of the crossbowman, because if they have less than 10% HP and you do not have time to shoot them down, you will be rewarded with a Lethal Shot.

MAGI - Sork, Spelsinger and CX

You should cut in the talisman for protection from the elements (it is just carved in arshin letters on the magician's forehead) and CM and then our crown TSS + DSS. Rob is lying around =))

SAMONER - Necr, Phantom Sumoner, Horse Breeder and Cat Breeder

We hang ALL talismans for protection (as well as for an instant heal HP and CP + on heal MP). Samoner is a difficult enemy. The main thing is to hit the samoner himself and not the samon. If this seems unrealistic to you, then in ordinary pvp it is better to do Bsoe and transfer them to Olympus (on Olympus, if no one wins within five minutes, then the winner is determined by the damage, while the CALCULATION OF DAMAGE FROM SAMON / ANIMAL does not count). The main thing here is to save MR. And always leave the charge on the CM. Therefore, it beats not as usual TSS + DSS but TSS + Triple Slash (TS) + DSS + TS + Soniс Buster

DD CLASSES: Maestro, Spoiler, Destr

Yes, I know, not all DD classes are here. Because I have highlighted the most dangerous classes for the gladness in a special section.

The main thing is to kite SB and SS as long as possible. oh yeah, and hit more remote charges. If melee is imposed on you, try not to throw out your trump card TSS + DSS. Or so TCC - charging - DSS - charging - TCC. By the way, do not forget about your sonic UD for 15 seconds. and remember: the gnomes have a strategic reserve of GPC and GHP + the maestro has a transformation into a golem + the maestro has the golem itself, which we hit first. Frenzy should be fired at the sister. as soon as he starts to use frenzi, we immediately shoot SB and SS at him, or if he is close then TSS + DSS in order to try to bring down his caste frenzi. Destr without frenzi meat.

TANKS YES, Paladin, TC and SK

Well, that's a mustache ..... tanks to kite and kite especially stan. YES can be dangerous with Slamom (a sort of Salo for physical skills) and your cat. We bang the cat first. SK can hurt with magic. The main thing to remember is that tanks are armored barrels, which tend to stagnate and hammer with samons (bird, cat) or zatrynat magic (SHK). By the way, the ShK has a Shield Bash, so the whole thing is that it interrupts any action of the enemy).

Disco: Dancing and Dancing Warriors

It is stupid to come up and do TSS + DSS. At the SVS it is worth singing a song of silence and at the SD a jellyfish. And mock the corpse =)))

AHTUNG !!! , Bersa, Executioners

Here is the very APOZH.

BERSERK - as my best friend said "Run, Forest, run !!!". By running, you need to burn out all the MR bersu. Without MR, bers (as well as smooth, and magician and TT) are harmless. Remember, light armor will not survive TSS + TS + DSS + TS. And we also burn 10% HP. The disgusting thing roared ..... bers for us is the most difficult opponent up to 79 lvl.

VARLORD - Kaitim, but don't forget about his remote control. Then we run from him while he tries to stun us with his stun and are afraid of his debuffs (howl). By the way, there is also a percentage skill Anger (it takes 30% of the CPU). We avoid it too. And still burning Revival.

EXECUTIONER - this is a real APOZH .... Steals buffs and debuffs. There is no roar, but there are a bunch of other skills.
To win IN NO EVENT, WE DO NOT USE UD !!!. otherwise he will steal and shoot with magic. we also do not turn our backs on them. And we try not to get on the kite. Those. turn in Sonic Move and catch up with him. By the way, he can also steal Sonic Mov. And the main thing is to put banks on HP and CPU. He has good physical skills to reflect. Not as good as ours, but still ... By the way, do not forget that the executioner steals debuffs. The best way is to let yourself get fucked up and use the UD to steal. and then hold on until the UD sinks into oblivion ..
The last should be ABSOLUTELY unnecessary buffs - fishing potion, caravan from the island of hell, etc.

By the way, the best tactics for the ShK. We take off the jewelry and turn on the "Reflect Magic" skill. Moreover, all the damage that would have gone to you is reflected.

TIRANT - I have not met yet, and therefore for me he is a dangerous opponent.

DAGERS

Everything is simple here. The only difficulty is Step Out of the Shadow. Therefore, as soon as we see that he is ready to jump, use TCC. And the backstab was not allowed, and they themselves ruined their health. Just remember about their evasion from skills and UE and EA (one + 60 evasion for 30 seconds, the other + 1600 for 7 seconds).

I hope I helped you with something and you won’t throw tomatoes =)))))))) good luck on Olympus =))

A very bright and strong representative of the People race in Lineage 2 is Gladiator or Glad as it is called among the players. Starting your way for this class, you will go through a difficult road from a warrior to a duelist, which will definitely captivate you. By their immediate purpose, Glads belong to the attacking class, that is, they are pure daggers and are capable of hitting their opponents with incredibly strong damage. The main type of weapon for any Glad is dual swords, which are called duals in the game. Representatives of this class are distinguished by their strength, and their obvious advantage is self-sufficiency, both in single and in mass battles.

Due to the fact that they ideally wield a dual type of weapon, opponents who meet on their way fall under a huge number of blows, which are simply unrealistic to avoid. But in order for your Glad to be a balanced, dangerous enemy and a successful player, check out this guide, in which you will find basic tips for leveling your character, equipment options at one stage or another, and much more.

Let's make a reservation right away that the Gladiator as a class has its pros and cons. As for the positive qualities of this class:

Glad has a huge set of attacking skills at his disposal, including stun, as well as the most powerful physical skills and the most interesting in terms of MP "

Glad has excellent self buffs for attack speed and attack itself, buffs for immunity to root, stun, sleep, paralysis, as well as buffs for recovery and increased damage against monsters of certain types;

An obvious plus is that Glad has passive skills such as the final frenzy and light, heavy armor;

I am very pleased with the decent amount of HP and the speed of its regeneration, it is also distinguished by high CR rates;

Outwardly Glada are real handsome men;

An interesting style of fighting, playing for this class is always not easy, but this is its feature, you will be an attacking character who will always find something to surprise you;

Possesses a military dome, which is probably the most useful and desirable in the game;

And lastly, it has the ability to use accelerators and accelerators, which are very useful, but at the same time they have an immense amount of charging.


As for the negative qualities of this class:

Since the Gladiator has a decent HP indicator and he can wear heavy armor, as a payment for this, he is significantly limited in speed, since even though there is a dream book moving, this is something like a jerk, which often helps this class;

Before using any of the skills, Glad needs to charge them with dream books, this is another kind of payment for the presence of high-power skills;

They have a slight dependence on full buffs, all because they inflict all the main damage through skills, and they have practically no dependence on buffs;

There are absolutely no passives for m def, as well as very small indicators of magical protection, which, in principle, is a disadvantage for the human race as a whole;

It is not very convenient to make a camp, because you first have to change your weapon to blunt, as a rule it is crushing (axes) to chopping (maces);

For players who prefer Gladiators, especially at the beginning of the game, it is quite difficult to control them, I would like to significantly add the number of buttons on the quick access panel, because even the ability to use macros, if we take into account taliks and the like, does not really help;

The obvious disadvantage is that there is no specific specialization, and this leads to the fact that Glad constantly has a huge number of some incomprehensible skills that are useless, unnecessary skills. Plus, this is quite wasteful, because you also have to maintain additional sets of equipment, which cost a lot of money;

Before damaging the enemy with your skills, you need to make sure that the dream books are fully charged, because otherwise, your damage will not be what you expect.

Quality Glada and the choice of equipment at certain stages of the game

Starting out from 1 to 20 lvl , you will appear in the starting location which belongs to people, there you will immediately need to deal with several gremlins, and when you get already 5 lvl, start not just wandering around the game world, but completing quest tasks through which you will quickly reach lvl 20. This is a very fast process and if you do everything correctly, then you will spend no more than 1 hour on the level up to the 20th lvl.

Crossing the line 20th lvl, you need to go and get the first pro, which is referred to as Warrior, and then be sure to take care of the equipment for your character, as which at this stage of the game you will not be bad at the Brigandine Set. As a weapon, do not choose dual swords for now, it is better to give preference to a two-handed sword for a while, or a club, if you wish, you can also take a spear. After you have dressed up and armed, stomp in the direction of Gludio or Dion, the territories adjacent to them are teeming with various mobs, through which you can easily pump your gladness to the 26th lvl. As soon as you have reached the required level, you will immediately need to register to participate in the quest called "Seven Seals" and then go to the catacombs to complete it. Here, in the catacombs, you can easily pump your gladness to the 35th or even 40th lvl, and when you reach the last one, the time will come to get the second prof, if you don't have the desire to strain too much, but there is an extra adena, then you can just buy a second profession and it's in the bag. By the way, for swinging in the catacombs, a spear is ideal as a weapon, because there are a lot of monsters there, and with the help of a spear you will quickly deal with them.

Having reached Lvl 40, you will need to get the Gladiator profession and, of course, since this is another conditional game stage, you will need to change your character's equipment. The best option for lvl 40 is armor and weapons from Rank C, this will be Plate Leather Armor equipment, which gives additional STR + 4 and CON-1, or another option from heavy armor, like the Full Plate Set, which gives additional Max HP + 270.

As a weapon at this stage, take one of two options - this is either Katana-Katana, or Raid Sword-Raid Sword, any of these options for duals, if sharpened by +4 or more, give small bonuses to the Atk indicator. speed. After getting dressed and taking a normal cannon, go to the level up to level 52 inclusive, to the area known as Dragon Valley, there you will find not a stressful exp, because there are all x1 mobs, or if you are not looking for easy ways, go to Cruma Tower, there are already almost all the mobs x2 or even x3, besides, you will receive interesting percentages from the swing.


Having reached Lvl 52, you will need to change clothes again in order to continue swinging on equal terms with your rivals. With Grade, it will no longer take off at 52 lvl, so change into B Grade. Take the Blue Wolf Heavy Set as equipment, which gives additional Speed ​​+7, HP Recovery Rate + 5.24%, STR + 3, CON-1 and DEX-2, by the way, it is considered the most optimal for Glad at these levels.

For weapons, take the Samurai Dual Swords, which are called the Samurai Long Sword-Samurai Long Sword, which gives an additional + 4% Atk.Speed. Head to the area known as the Frozen Labirint or the Seal of Shilen for swing. If you have the opportunity and desire, you can collect a party and go to the necropolis or kats, swing there up to lvl 60 inclusive.

Having reached Lvl 61, once again dress up your Gladiator. a set called Tallum Plate Armor is suitable for the role of armor, giving such bonuses as STR +2; CON -2; Atk. Spd. + 8%; Weight Limit +5759; Resistance to Poison / Bleed + 80%, do not consider other options, this is the most optimal one. For the role of weapons, take one of the two options Tallum Blade-Damascus or Keshanberk-Keshanberk, because they give an additional + 8% to Atk.Speed.

Starting from the 61st lvl swing, go to the area known as the Valley of silence and there until the 68th lvl inclusive. Then stomp into Hot Springs and here already swing until you get the 76th lvl, for the solo version, this place is suitable inside and out. If you have the opportunity to swing as part of a party, then go either to Varka, or you can go to Stakato Nest, where you also need to get to level 76.

As you guessed Lvl 76 meaning that your character will need to change clothes again. For the role of equipment, unless of course you have sharpened your TM heavy at +6 or more, with such indicators it is better to leave it, but if not, then take the Imperial Crusader Set, which gives additional DEX-2, STR + 2, P. Def. ... + 8%, and Max HP +445. Resistance to Sleep / Hold + 70%. Duals are ideal for the role of weapons, and they give excellent bonuses that you will definitely appreciate, this is Tallum Blade-Dark Legions Edge - you will be provided with additional Max. HP by 15%, Max. MP by 20%, as well as Max. CP by 30%, but without fail they must be sharpened to at least +4. With regard to the swing, since you will already be at lvl 76, you don't even need to say anything. The only advice to get to the 80th lvl, collect a normal party and stomp in locations such as Forge Of The Gods or Imperial Tomb, the conditions are optimal there.

Top priority skills of the Gladiator class

In the group of attacking skills, the following are definitely worth highlighting:

Triple Slash or Triple Slash - this skill does not need to be precharged at all, it is most effective to use it as an addition to such a bundle as DSS with TSS. The power of the skill is 2557, cooldown is 3 seconds, reading takes 1.733 seconds;

Sonic Blaster or Sonic Pulse - this skill attacks the enemy by directing a sound pulse at him and strikes him at a distance. For a gladiator, this skill is the main of all ranged ones, it is used constantly, especially in combination with a sword, dual swords or a club. The possibility of inflicting an over hit or a critical strike is not excluded, but in order to use it, you need to pump Sound Focus at least to level 2. The skill is used as the main one in PVE, it is not excluded that it can be used in PvP battles. The power of the skill is 1827, the cooldown is 3 seconds, the reading takes 1.9 seconds;


Double Sonic Slash or Double Sonic Slash - this skill helps to convert sonic energy into a very strong blow with a sword. This is an ideal skill both before lvl 80 and after, it is optimal to use it in PvP battles when you fight with dual swords. The possibility of inflicting over blow and critical strike is not excluded, but to use it, you need to have a pumped Sound Focus, at least up to level 3. The power of the skill is 3196, cooldown is 3 seconds, reading takes 1.733 seconds;

Triple Sonic Slash or Triple Sonic Slash - this skill is the main attack skill for any Gladiator, which is why it is used constantly. For him, duals are necessary, there is an ignore to the defense with a shield, the possibility of inflicting an over blow is not excluded. To use it, you need to have a pumped Sound Focus, at least up to level 4. The power of the skill is 4262, the cooldown is 5 seconds, the reading takes 1,667 seconds;

Sonic Buster or Sound Wave - this skill does not work at low levels, it is used only after receiving the 3rd prof. It does not need charges, it has frequent critical hits and is active in close combat. It can be used with duals, a sword or a club, it has the property of consuming 3 Energy stones, and there is also the possibility of over-hitting. To use it, you need to have a pumped Sound Focus, at least up to level 2. The power of the skill is 457, the rollback is 2 seconds, the reading takes 0.72 seconds;

Sonic Storm or Sonic Storm - this skill is a ranged one, by its nature it is similar to a sound wave and is used for ranged attacks. It does not need charges, you can use it with duals, a sword or a club, it has the property of consuming 3 Energy stones, and there is also the possibility of inflicting an over hit or critical strike. To use it, you need to have a pumped Sound Focus, at least up to level 2. The power of the skill is 457, the cooldown is 3 seconds, the reading takes 1.9 seconds;

Blunt or Smash with a hammer - this skill does two things at the same time - stuns the target for 9 seconds, deals damage to the target in melee. To use it, you need a club, so it is not used very often in the game, but on Olympus, it can be especially useful. The power of the skill is 2411, the cooldown is 3 seconds, and the reading takes 1.08 seconds.

Among auras and selfs, the following ones stand out for their usefulness:

Vicious Stance or Combat stance of treachery - it helps to increase the power of crit impact by +609, consumes MP, the amount of which directly depends on the lvl of the character during use;

War Cry or Battle Cry - helps to increase the physical attack rate by + 25%, this skill is used by Glads everywhere, in PvP, in PvE, on quality and anywhere. Duration of action is 1 minute, rollback is 45 seconds, reading takes 1.5 seconds;

Lionheart or Lionheart - helps to increase your character's resistance to paralysis, stunning, holding, lulling and removing the imposed positive effects. It is very effective to use against classes that are characterized by the use of debuffs or stun classes. Duration of action is 1 minute, rollback is 150 seconds, reading takes 1.5 seconds;


Sonic Focus or Focusing sound is a kind of charging that precedes the use of various sound skills, up to level 78 inclusive, this will be your main source for charging. The rollback of the skill occurs within 0 seconds, and the reading takes 0.9 seconds;

War Frenzy or War Frenzy - helps to increase the resistance of your character to such types of attacks as sleep and stun attacks, spends MP, the amount of which directly depends on the character's lvl during use. This skill can be effectively used against classes that are characterized by sleep or moribund classes;

Sonic Move or Sonic movement - increases the speed of your character by +66 for 15 seconds. To use this skill, the Power of Sound must be pumped to at least level 3, and you also need dual swords. Ideal for that moment when you need to catch up with an object. Skill rollback occurs within 30 seconds, and reading takes 1 second;

Duelist Spirit or the Spirit of the Duelist - helps to increase the attack speed with dual swords by + 12%, at the same time increases the damage from PvP and ordinary skills by + 10%, lasting for 1 minute. It is very effective to use this skill in PvP, in PvE, or, of course, in the process of swinging. Skill rollback occurs within 30 seconds, and reading takes 1.5 seconds;

Riposte Stance or Fighting stance of reflection - to reflect attacks, you must use a weapon, while the skill reflects up to 30% of the damage received, and also, with a chance of up to 30%, reflects both negative and positive effects, but they do not include damage from ranged attacks and skills. Using Riposte Stance, the character's movement speed is reduced by 10%, attack speed by 20%, and accuracy by 4. Consumes MP, the amount of which directly depends on the lvl of the character during use;

Sonic Rage or Rage of sound - helps to make an attack on the enemy, throwing out the energy of the sword and at the same time collecting the energy of the soul. The rise can be carried out up to the 7th level, there is a chance of inflicting both a gift from above and a critical strike as well. Skill rollback occurs within 0 seconds, and reading takes 1.5 seconds;

Sonic Barrier or Sound Barrier - contributes to the creation of a protective barrier that will protect your character from any normal skills, blows, as well as weakening spells, in time for 10 seconds. Dual swords are required to use, and Sound Focus must be at least level 5.

We put tattoos on the Gladiator

Depending on the goal that you are pursuing and choose the most optimal from the below presented tattoo options:

1. In everyday gaming life for Glad who is close to IR, Dragon Set or Tallum, choose this tattoo combination - +5 STR \ -5 CON.

2. If your Glad is a frequent participant at the Olympiad, then to the above combination, you should add +4 CON +4 DEX, that is, the set will be as follows - +5 STR \ -5 CON \ +4 CON +4 DEX.

3. There is another build that is no less usable in the Olympic survival races, it looks like this - +5 STR +4 CON - 9 DEX.

Gladiator on Olympus

It is immediately worth noting here that in order to enter Olympus, Glada, like other classes, must meet certain minimum conditions - this is Hell Knife (Mental Shield) - it is useful in that it gives a buff (chance, and adds 50% when using a favorable skills) Mental Shit lvl 4, as well as Staff of Evil Spirits (Blessed Body) - it is useful in that it gives a buff (chance, and adds 20% when using a favorable skill) Btb 5 lvl.


On Olympus, it is very important to always adhere to certain tactics, which are completely different with different classes. The main types of combat for Gladiators on Olympus, now we will describe.

Magicians - out of all the huge variety of magicians, on Olympus you should only be afraid of necrov, because they have ancher, summon and dum. That is, if you get necr, you need to immediately put on a pl-set and wipe it the faster, the better, not paying attention to the summon, because he will eventually lie down on his own. The tactics against necr are as follows - preliminarily, 5 seconds before the battle begins, use acceleration, run up close to the necr, give him a massive necr, then shh, then 4 crosses, as a rule, at this stage necr is already running away from you, so use a massive long-range and single long-range. Basically, this is enough, but if you have a real monster, then hit him with crosses, until the sonics roll back, you can repeat it after a massive long-range and a single long-range, this is definitely enough.

Luke - the tactics are the same as against magicians, just wear an IR set, periodically you will need to use resists from the camp - farfrenzi, Lionheart, they are very weak, so enough.

Daguerre - among daggers to be afraid, and even then only a noob, is PV, because he has a dodge. The tactics against these comrades are extremely simple - put on the IR set, use the resists from the stun and simply extinguish your opponent with any abilities that just come to your hand, give preference to massive ones, do not lose sight of the charge level. The simplest version of the combo, of course, if all the abilities pass, maybe this is a massive close, massive long-range, dss + shh.

Tanks - these are opponents with whom it is always interesting to fight. Wearing an IR set, be sure to try in every possible way to save your reserves of MR and gradually bring the enemy to the toll.

Paladin - do not run from the fallen, because under the icon he will quickly catch up with you, here the tactics are different, at the very beginning of the battle you need to use the leonhert from the camp, do not use warfrenzi, because you need to save mana reserves. Alternatively, you can turn on the reflector at the very beginning, but for a short period because it is like a bottomless pit for mana, during the battle do not use massive strikes, because they are thu for a tank, and they eat mana a lot. As a rule, Pal starts knocking down abilities with stuns, so if TSS is knocked down to you, you throw DSS in response, then crosses up to 7 charges, and then a single long-range one. When you bring the tank to the oud, move away from it at a distance that will be unattainable even for a bow with arrows, regen the CR, if necessary, then HP battle roar or brawheart. If a situation arises that Pal caught you at the roots and stood next to you in oud, let's answer your &

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Supplement and correct the article, if necessary.

Gladiator class guide

  • I Rise of the Warrior(everyone was once small ... Although no, Chuck Norris was immediately born a big, cool, bearded asshole, but that's not what I mean)
  • II Quality, exping(the path from Warmaster to Duelist)
  • III Outfit(gear, in other words)
  • IV Duelist and PvP(everything a gladiator should know before destroying everything that moves and that does not move, move and destroy!)
  • V Skills(what we fuck with)
  • VI Creation of the Duelist(augments, tattoos, etc.)
  • VII Sharpening skills, attribute.

I Rise of the Warrior

And so, all duelists were once simple Warriors. Since a small interval of 20 minutes long, covering 1-20 lvl, still exists, I think it needs to be described at least somehow) At the first level, we use the Teleport Scroll to the Kamael Village, we go to the Newbie Assistant, and he gives simple tasks ... Upon reaching level 10, fly to the Talking Island Village, complete the tasks of the Assistant Newbies, and you will be given level 18, after which you can do a quest for a profession. This whole operation takes up to an hour. After taking the 1st class, we become Warriors. This stage from 20th to 40th level can be overcome in a few hours. We buy

  • Top D armor
  • Two-handed sword
  • Blunt(club)
  • A spear

A little more about the fast quality: we take 21 lvl near Gludio, together or in splendid isolation (we find a friend with him, we go in, and he immediately comes out and you will have time to kill the boss yourself only if you are refined) we go to 26 Kamaloka, then we register in the catacombs, swing up to level 26, we go to the 29 lab, after which we swing up to level 35 in the catacombs, after which the quests for the second profession begin.

Quests for the profession

If desired and financially possible, the profession can be bought (Reward for good work).

P.S. Up to level 40, catacombs are solo farming with a pike in hand. P.S.S. Duals are not needed at these levels.

II. Kach, exping

It would seem that a few hours ago you were just a Warrior with a sword in your hands and a void in your head. By the 40th level, you have already managed to bend the gunpowder, kick the mobs and sniff TyKha! Uh .. Mmm ... On the contrary: kick off gunpowder, sniff mobs and bend TyKha .. Damn it! Well, it doesn't matter. I would like to describe the quality in more detail, the level of commercials up to 76th. I would like to offer my own set of pitching spots, which, in my opinion, are optimal in terms of the ratio of "exp" / "drop" / "free spots".

  • 40-49 - Island of alligators until 45, then the cemetery.
  • 52-61 - ice maze(buffalo or pronghorn) or Rogue Forest
  • 61-66 - catacombs of witches(tp for AA from Aden) or Garden of monsters under Goddard
  • 66-72 - necropolis of martyrs(tp for AA from Giran)
  • 72-74 - swamp of screams, valley of silence, hot springs
  • 74-76 - Varka faun camp, Ketra orc stronghold- we hand over the quest for badges and fill in the 1st ali sign. The quality is very good and at 76 lvl you will not have to mess with the profi for a long time (If you completely go through the quest (5 union), you can buy parts, recipes for your reservation / gear)
  • 76-79 - Good quality goes under hz(Valley of Silence)
  • 76-80 - Catacombs of Forbidden Paths(m.p. for AA from Aden) or the necropolis of the apostles, distant rooms (m.p. for AA from Aden); The best option is the Forge of the Gods (aka FoG) on beetles or golems; You can also swing at the bottom of the Giant's Cave, but compared to the fog, there is a turd

If you are not a fan of long gatherings in the dungeons, there is a special advice for you: Open the map, the Information tab, Sort the hunting places by level and select. The choice is very large, any assortment of mobs, enjoy

III. Outfit

On some grades this is a very difficult question, but I will try to list the most acceptable and approved by all gladiators. So:

S Grade

  • ARMOR
  • Light set

Plated Leather Armor, it is best to sharpen them by +6 will add Mage. Defense and Evasion

which gives + 4 POWER -1 OUT

  • Heavy set

Full Plate Armor, can be taken with regular

If you take a normal set, it will add to you + 269HP

  • WEAPON
  • Duals

Common Item - Raid Sword * Raid Sword

  • Hammer

Common Item - Dwarven Hammer

B grade

  • ARMOR
  • Light set

Plated Leather Armor, Can be continued with

  • Heavy set

Armor of the Blue Wolf, At least sharpen by +3

which gives Speed +7, and Speed. HP Recovery + 5.24%, STR + 3, CON-1, DEX-2

  • WEAPON
  • Duals

if possible, sharpen it at +4, and if you are homeless take the usual

A grade

  • ARMOR
  • Heavy set
  • Tallum Armor

which gives Speed Atk. + 8%, Weight Limit +5759, probability of getting Poisoned / Bleeding -80%, STR + 2, CON-2... There is no better for a gladiator.

  • Armor of the Blue Wolf, or if there is no adena, continue wearing it
  • WEAPON
  • Duals

When sharpened at +4 and higher, they give + 8% attack speed

S grade.

  • ARMOR
  • Heavy set
  • Heavy set - Strongman

CON-2 STR + 1 DEX + 1, P. Atk. + 5.4%, Max. HP + 492. Dark Resistance + 8, Decreases MP cost, Allows to wear a cloak

When modifying P. Atk. paired swords will increase more than a two-handed sword, blunt weapon, or brass knuckles. When enchanted to +4 or higher, Chance. Crete. Ud. Increases by 109, Max. HP increases by 10%. Increases damage in PvP.

Or if there is no money for dino duals, you can do the following:

which increase the Chance. Crete. Ud., Max. HP by 15%, increases Max. MP by 20%, and Max. CP increases by 30%. Increases damage done in PvP

S80 grade

  • ARMOR
  • Heavy set

Armor of the Moirai, it is best to sharpen them by +3

which gives us * drum roll * " STR +2, CON -2. When equipped, P. Atk. + 4.26%, Atk. Atk. + 4%, M. Def. + 2%, Stun Resistance + 50%, Fire / Water / Wind / Earth Defense +3. Reduces damage taken in PvP and has a chance to reduce all types of enemy speed when the character is attacked. Raincoats can be worn.

Crete is increasing. Atk. At 109 and Max. HP by 10%, Increases damage dealt in PvP

S84 grade

  • ARMOR
  • Heavy set

Vesper Armor Hone By +3

STR + 2, DEX-2, P. Attack / P. Def. + 5.57%, Maximum HP +531, Slip / Root Resistance + 70% There are two types of Vesper armor - regular and Noble. The difference is small - a negligible difference in stats and the ability to wear a cloak with Noble

When modifying dual swords, their F. Atk. increases to a greater extent than one-handed weapons or brass knuckles. When enchanted to +4 or higher: Critical rate. impact +109, Max. HP + 10%. Deals additional damage in PvP.

  • ARMOR
  • Heavy set

Armor of the Vorpal, sharpen by +3

POWER-2. CON + 2, when equipped, P. Def. + 8.47%, P. Atk. + 5.57%, Magic Damage Resistance + 2%, Max. HP +541, Speed ​​+7, Accuracy +4, Hold / Sleep / Bleed Resistance + 50%, Fire / Water / Wind / Earth Resistance +5. Allows you to wear a raincoat. When using a shield: Increases the chance to block with a shield

  • ARMOR
  • Heavy set

Elegia armor, sharpen by +3

STR + 3, CON-2, when equipped, P. Atk. + 6.59% Critical Rate P. Atk. + 12.74, Resistance to Bleed / Hold / Sleep + 50%, M. Def. + 2%, Max. HP +550, protection from fire / water / wind / earth +5, restores a certain amount of HP from damage inflicted on the enemy. Raincoats can be worn. When using a shield: Increases the chance to block with a shield

Dual swords, two-handed sword, two-handed blunt weapons, and brass knuckles will have more attack increases than one-handed swords. When enchanted to +4 or higher, Critical damage is increased. Atk. At 109 and Max. HP by 10%. Deals additional damage in PvP.

Dual swords, two-handed sword, two-handed blunt weapons, and brass knuckles will have more attack increases than one-handed swords. When enchanted to +4 or higher, Critical damage is increased. Atk. At 109 and Max. HP by 10%., Deals additional damage during PvP.

  • P.S. Bijou always take TOP. Up to S rank, you can safely go to "China" jewelry (look at the money)

IV. Duelist and PvP

With straight arms and good equipment, the duelist can kill. It is a fact. It makes no sense to give any advice, since everyone should have their own definite opinion about PvP and Oli, everyone will have it different, but correct in their own way. Still, I can give some advice about oli and pvp.

  • First, you need to have wonderful things like:

Well, about epic bijou, bijou from battles for land and hero bijou, you can not talk about it, everything goes without saying. Also, you need to have BB and Hast potions with you. Secondly, in Pvp and oli, with melee classes, I advise you not to run towards them, but while they run towards you, shoot them with blast, sonic and distant mass. Thirdly, remember that for a duelist in PvP, you need to pour all MP into skills. From normal hits, only mobs will die (except for the hits of Chuck Norris, of course). Fourthly, when you are going to oli, ask a friend to warn you with whom you are going into battle, this will be a decisive factor when choosing some oli-buffs, so if for me there are three main Acceleration, Focus and Death Whisper, then everything the rest is up to the enemy. Well, that's enough advice, everything else is just your personal experience.

V. Skills

Combat (damaging) skills:

  • Focusing Sound (Sonic Focus) is a skill that increases the "charge of the gladness". The higher the charge level, the more skills he can use. The higher the iron level, the more it can charge. The maximum charge level is 8. You can also charge up to level 2 simply by using Energy Stones. This is very useful if you are stalking someone and do not have time to stop to recharge. Ate a couple of pebbles - threw a splash at the enemy, ate more - threw more. The higher the charge level, the more damage from all "sound" skills.
  • Triple Dissection (Triple Slash) - The very first skill of a gladiator, used with duals in hand. Deals insignificant damage compared to his other skills, but at the same time consumes a little mana and does not require charging. If the charges are over, and you want to throw something spectacular, this skill is quite good for this. At least there will be more sense than just waving duals.
  • Double Sonic Cut (Double Sonic Slash) - Very good melee skill. Deals good damage to the enemy, but at the same time uses as many as three charges.
  • Triple Sonic Slash (Triple Sonic Slash) - the most bending skill of a gladiator. If he critical, then consider that you have already won. The disadvantage is that it eats as many as four charges.
  • Sound Pulse (Sonic Blaster) - A ranged combat skill called "blast". Deals good damage to the enemy and can also crit. Uses 2 charges.
  • Sonic Storm (Sonic Storm) - a remote combat skill that can hit several nearby enemies at once. Popularly referred to as "mass blast / splash". It also consumes 3 Energy Stones with each use.
  • Sound wave (Sonic Buster) - A massive melee attack. It does not do much damage, but it casts quickly, and it can always be used in between other skills. This skill also consumes 3 Energy Stones.

Up to the 76th level of the mass, you can not pump, leaving the 1st level, upon reaching the 76th we collect the last level with it and sharpen it on the attribute

Selfbuffs

(skills that are imposed on themselves and increase combat indicators):

  • Cry of War (War Cry) - Skill that increases physical strength for a minute. attack, and accordingly - damage from abilities. Starting with Gracia Final, it works without recoil, and now the main thing is not to forget to use it every minute. The skill must be on all the time.
  • Duelist Spirit (Duelist Spirit) - A skill that for a minute increases the attack speed of duals and damage in pvp. It is also a very useful thing that you also need to remember to cast every minute. In general, get into the habit of using these two skills all the time.
  • Madness of War (War Frenzy) - This needs to be enabled in combat with stationary and treading opponents. Compared to LH, the gain is very small. Eats a lot of manna
  • War Stance of Guile (Vicious Stance) - This increases the critical from normal hits, therefore it is simply useless for quality, but in RB, in the lab it can be very useful. So teach, sharpen if possible.
  • Lion Heart (Lionheart) - Significantly increases resistance to mental and shock attacks. 80% of protection practically does not pass stun and trance.
  • Sound Movement (Sonic Move) - Significantly increases your running speed for 15 seconds, but consumes three full charges.
  • Find Animal Weakness (Detect Animal Weakness) - Increases damage to monsters whose race is "animal". It’s a pity, it doesn’t work on cris-tykh.
  • Find Plant Vulnerability (Detect Plant Weakness) - Increases damage to all bushes and trees for 10 minutes. Such mobs are extremely rare.
  • Find Monster Vulnerability (Detect Monsters Weakness) - Increases damage to beasts. I don’t know why, but apparently in the bark “animal” and “beast” are completely different words, which is most likely due to their culinary preferences.
  • Find the Dragon Vulnerability (Detect Dragon Weakness) - here, in general, by analogy with the previous three.
  • Find Insect Vulnerability (Detect Insect Weakness) - it is rare, but still more often than plants)) It's worth learning, it will be very useful later in the fog .. Although there will already be a third-profile detection.

Passive Skills

(which just exist, they always act, and you don't need to click on them every time)

Duelist Skills

  • Wisdom (Wisdom) - increases duelist's resistance to trance-rutting attacks.
  • Health (Health) - increases resistance to poison and bleeding ... Nonsense, despite the loud name. As if in pvp so often they poison and let the bleed ... Although it's worth learning.
  • Skill Mastery (Skill Mastery) - there is a small chance of an instant rollback of a skill after using it. Or an increase in its duration by 2 times, but with an increase in the rollback time.
  • Battle Stance Reflection (Riposte Stance) - Another useful skill when dealing with enemies who are standing. The bottom line is that it reflects the skills used on you in melee (the bow camp is also reflected .. And the debuffs seem to be too). Usable only against opponents who become stunned. Also reflects 30% damage with normal hits.
  • Hunter's Eye (Eye of Hunter) - a skill that combines three detectives. + in that it takes up less space on the panel and does not have to switch frequently. - the fact that animals, plants and insects are, in my opinion, the most rare mobs.
  • Rage of Sound (Sonic Rage) - this is the skill for which it is worth pumping your gladiator to lvl 78. In fact, this is one of the varieties of blast. It does little damage, but at the same time, with each use, it increases the charge of the iron by 1. It is very convenient that instead of charging, we simultaneously kick the enemy and charge.
  • Assassin's Eye (Eye of Slayer) is a more usable skill than the hunter's eye, since it combines the types of mobs that are more common, + giants and magical creatures have been added.
  • Skirmish Master (Master of Combat) - Slightly increases physical attack and maximum CPU. Nothing supernatural, it would be better if they were given stuns.
  • Brave Heart (Braveheart) - This is a pretty useful feature during pvp. When used, it recovers 1000 CPU at once. Usable on pvp and oli.
  • Sound Barrier (Sonic Barrier) - For 10 seconds it gives full invulnerability to the iron, but bitch, with the grace of the finale, she falls off at the slightest change in charge or the use of any skill. In fact, a useless thing, but it consumes 5 charges at once. It will help you somehow survive the enemy oud.
  • Energy Symbol (Symbol of Energy) is a great dome useful on rb and insts.
  • Find a weak spot (Expose Weak Point) - Required to study. Decrease in P. Def. enemy by weakening it, as well as increasing the Accuracy and the likelihood of inflicting Crit. Hitting the main attack.
  • Mystery of Secrets (Final Secret) - Increases duelist damage in pvp for 30 seconds. No comments.
  • Lock Weapon (Weapon Blockade) is a reward for a true duelist nerd and almost a first-class caramel skill. No comments.
  • Ultimate vocalization of sound (Maximum Focus Sonic) - A skill that immediately raises the charge from 0 to 8. Again, no comment.

Vi. Creation of the Duelist

Before proceeding with the main questions, I would like to talk about a less important, but no less pressing issue: the choice of a belly)) Of course, a window VK (yes, yes, it is VK, and not pp, over, she or her, because VAMPIRIK, because that the gladiator pulls on the vampiric + hast), but nevertheless pet is also useful. So, I ran with all the pets, here's what I want to say:

Will become a party DD for you. It attacks perfectly, it will be possible to ride on it (from level 70 wolf development) and up to 70 lvl it eats only 10% of your experience. But when at 76+ it becomes big, it starts stealing 35% of the exp, and in a place with you without a buff, it just simply sticks in, I want to think about selling ...

  • Kura

Everyone says, they say, the chicken is pouring MP, an excellent quality on abilities. This is true! But again, upon reaching level 76, her buff is completely useless for you (with the exception of Bles mp). So you can download it, and after reaching the 3rd pro, just sell it.

  • Tiger

A very cute beast, unlike the previous two candidates, he has a sense in the sense of buff, he somehow replaces the famous window VK. But buffs such as pet inspiration, pet discernment make you want to cry. Of course, the casting speed and the chance to knock down the cast are very important for the gladiator, but still ..

The bull will become your best friend when you take the 3rd profession. This animal has the very buffs that a gladiator needs! Hast, vampiric, focus and whisper of death (+ shield, bless hp, accuracy, mite). And he also knows how to heal !! Simply put, the duelist's choice is a 70+ bull.

Tattoo

(not gonna get us)

  • Choose a tattoo standard: + 4SIL -4VIN (+ 5-5 is not necessary, because 4 is quite enough)
  • Later, 80+ can be done + 4SIL -4LVK, or even walk without a tattoo.
  • Optionally also + CON -LVK

Vii. Sharpening skills, attribute

And one more very controversial issue. Usually it is advised to put anything you like, except for holiness and darkness, because skills are not sharpened on them. I think that holiness will become relevant in Freya, because 300 atra will be made into armor, because of which it will be better to sharpen skills for Duel, and if skills for Duel, then in holi or darkness weapons, resistance to darkness is almost everywhere, therefore it is better holi. But this, again, is my IMHO. It is also worth noting that the resistance to fire on tiat and in 78 labs (it does not matter), water at 81, we have to go to it all our lives (although again there will be 83 labs in the frey, but this is a separate conversation), darkness is resist virtually everywhere, land on the twins. So earth, wind and holi (the most expensive, and holi is the most irrelevant)

  • About sharpening skills:

All attackers on the attribute, if there is holi or darkness, then on a duel. Duelist spirit to power all the way. The rest of the skills are not that important, so you can improvise. P. S. Holi easily accelerates to 340, if I'm not mistaken, 300 in duals, the dance of the DB (Dance of Light +20) and the buff of her / she / bisha (Holy Weapon +20).

  • Big Changes And Additions AnnaVasper

Gladiator - Gladiator (Glad)

Guide for a gladiator on moments not included in other guides

Important skills:

Sonic Focus - Accumulates a charge of energy for use with other skills.

Vicious Stance - Increases the power of a critical hit. Consumes mana continuously.

Double Sonic Slash - Unleashing sonic energy, unleashes a powerful sword attack. Consumes 3 charges of Sonic Focus.

Hammer Crush - Strong blow that stuns the target and deals damage. can / should be used in pvp / olympiad against daguerre.

War Frenzy - Increases resistance to sleep and stun. Consumes mana continuously.

War Cry - Instantly increases P. Atk. A very important skill!

Sonic Blaster - Throws an acoustic blast at an enemy. Consumes 2 charges of Sonic Focus.

Sonic Buster - A discharge of sonic force creates a wave that hits multiple targets in front of you. Requires 3 Energy Stones. Consumes 2 charges of Sonic Focus. The most important skill!

Sonic Move - Temporarily increases your Movement Speed. Spends 2 or 3 Sonic Focus charges depending on the level. I recommend trying not to learn this skill until the second level.

Triple Sonic Slash - Delivers a triple blow with swords. Consumes 4 charges of Sonic Focus. The most important skill. I do not recommend using it against daggers.

Lionheart - Temporarily but significantly increases resistance to sleep, paralysis, hold, stun, and debuff attacks.

Duelist Spirit - Temporarily increases Attack Speed, as well as (when enchanting for damage) attack power in PvP.

Sonic Storm - Discharging the force of sound, projects a wave to strike a distant target. Spends 3 Energy Stones. Requires level 2 Sonic Focus charge.

Skills for 3 professions:

Riposte Stance - a switching skill, gives a 30% chance to reflect the debuff on the enemy, reflects some of the damage from simple melee attacks. Decreases Atk. Movement, Speed Atk. and Accuracy ..

Braveheart - Recovers 1000 CP.

Master of Combat - increases the attack power with a sword, club, spear, dual swords and brass knuckles by 80. Also increases the max. CP by 5%.

Sonic Barrier - gives full invulnerability for 10 seconds, spends 5 charges.

Sonic Rage - Long Range Charging. Throws a charge at the enemy with the power of blow of two swords, charges the focus of sound by +1, but not more than 7.

Final Secret - Increases skill power and normal damage in PvP by 30%. Duration: 30 sec.

Maximum Focus Sonic - Instantly increases the number of creeps to the maximum.

Weapon Blockade - knocks out a weapon from the hands of the enemy and does not allow him to wear it for 5 seconds. Uses 2 charges.

PAINTS 1 set:

4 STR -4 DEPTH

1 STR -1 DEPTH

4 CON -4 LOVE

This is the first set of paints that I suggest you use for mass mixing and if your smooth is well dressed then for any other PVP. The advantages are that the attack speed will drop by a maximum of 30-50, and other characteristics will rise by a lot.

PAINTS 2 set:

4 STR -4 CON

1 STR -1 CON

4 LOVK -4 CON

This is the second set of dyes used for farming / leveling. With a normal buff on a vampiric (preferably DB and VARK), a large number of lives are not required, and the attack speed and attack power will be maximized.

PAINTS 3 set:

4 STR -4 CON

1 STR -1 CON

This is the third set of paints. Most players use this particular set, as they believe that attack speed is just as important as strength, as opposed to the amount of HP.

PAINTS 4 set:

3 STR -3 CON

2 STR -2 DEPTH
Sharpening skills.

As everyone knows, you can improve skills, sharpen them like a weapon. There are several options for sharpening skills for a gladiator:

Sharpening all active skills for attribute damage. With such an improvement in skills, it should be remembered that sharpening should be done on the element that you have in the duals (if in the duals the earth is on the ground, and by the way the most popular attribute, since it has the least protection from it). Thus, in our attack, not a physical attack, but an attribute, will be mainly used.

Sharpening skills for damage in PVP. This option is suitable for those who know how to accelerate the attack (with this use of sharpening skills, the attribute of holiness is mainly used, because you can increase the attack with holiness not only with an attribute, but also with a buff by 40,

With any improvement of skills, sharpen the active skill Duelist Spirit to increase the attack !!!

The choice of subskills.

Subskills are very important in any kind of activity, be it PVP, Olympiad or just farming / quality.

There are several possible sub-skill sets for this profession:

Celestial from the DB / PP, hast (for example, from a tyrant, since it is very easy to level up) and a shield (for example, from a paladin).

We take Celestna from the DB / PP, Counter Haste when receiving a hit has a chance to increase the attack speed for a certain time (from a tyrant), Counter Defense - when receiving a hit there is a chance to increase physical and magical protection for a while (from a paladin or other tanks)

Gladiator's equipment

Gladiator - Gladiator (Glad)

What Glad wears

Plastic Leather Armor Set +4 STR, -1 CON

Raid Sword * Raid Sword

Gracia final / Epilogue / Freya / higt Five:

Blue Wolf Armor Set +7 run speed, + 5.24% HP regeneration speed +3 STR, -2 SKR, -1 CON

Tsurugi * Tsurugi (we sharpen the duals to +4, we get crit.

Gracia final / Epilogue / Freya / higt Five:

Tallum Heavy Armor Set + 8% Attack Speed, + 2 STR, -2 CON

Keshanberk * ​​Keshanberk + 4

Gracia final / Epilogue / Freya:

Draconic Leather Armor Set + 4% physical attack power, + 4% attack speed, +1 STR, -2 CON

Tallum Blade * Dark Legion Blade +4

Dynasty Doublesword +4

Gracia final / Epilogue / Freya:

Dynasty Heavy Armor Set CON-2 STR + 1 DEX + 1, P. Atk. + 5.4%, Max. HP + 492.

Dynasty Doublesword + 4 / Dynasty Doublesword + 4 / Icarus Dualswords +4

Moirai Heavy Armor Set STR +2, CON -2. Phys. Atk. + 4.26%, Atk. Atk. + 4%.

Icarus Dual Swords P. Atk. 442, when enchanted by +4 increases Critical Rate by 109 and Max HP by 10%.

Gracia final / Epilogue:

Vesper Heavy Armor Set STR +2, DEX -2

Vesper Dual Swords P. atk 482, when enchanted by +4 increases Critical Rate by 109 and Max HP by 10%

Freya / High Five:

Elegy Heavy Armor Set, STR +3, CON -2

Inexhaustible Essence Dual Swords Phys.atk 532, when enchanted by +4 increases Critical Hit Rate and Max HP

————————————————————————————————-

Leveling Gladiator

And you don't need to buff with the Berserker's PP